19.2.12

Sake factory visit: this is how sake is made!

Wakura Sake Brewery, Chiba Japan

 

Sake is stored in the tanks.

Sake is strongly connected to Shintoism.

The black bacteria contributes to the flavor of sake.

Rice.  Made in Chiba (local).


Polished rice.

Rice soaked in water.  Very exact work to the seconds.

Steaming the rice.  Also strict to seconds.

Drying the steamed rice.

Making "syubo", the mother of sake - a kind of yeast.



Syubo contains all the aspects of fragrance that sake develops: ester note like apple, pear, grape, and acid note like milk acid, even including the fatty acid note.

Syubo turns sugar into alcohol.
Koji turns rice into sugar.

Making "koji" (rice bacteria) under the controlled temperature and humidity.




 
Now everything in one pot together and fermentation process starts. In this stage it's called "moromi".

I've tasted this stage of sake:  tastes of all micro-organism!  Feeling its energy.

Squeesing.  The rest is called "sake-kasu".

Checking the alcohol percentage in the laboratory.



Flavour of apple, pear, grape, milk (acid)...

They are open for your visit.  (Spoken only in Japanese though)
Wakura Sake Brewery

17.2.12

Tulip Helmet

New installation for Amsterdam Tulip Museum.  Almost ready...



Find the Scent of Tulips
Do you know how a tulip smells? Make a guess, put your head in the petals of these tulips and smell the aromas of three bulbous flowers: Tulip, Hyacinth and Narcissus. Can you identify which fragrance belongs to which flower? Please check for the answer the label on each tulip. 


support: Omega Ingredients (www.omegaingredients.co.uk)


16.2.12

I'll make a "preview" of OLFACTOSCAPE at the next De Derde Dinsdag


TUE. 21.02.2012, 19:30 -
De Derde Dinsdag
@ Witte de With, Rotterdam

Since I'm presenting the new version of OLFACTOSCAPE as a part of V2's TestLab in March, I'm presenting the "preview" of the work: 1/10 miniature model and its new concept "deconstructing  Chanel No. 5". 

15.2.12

Origami and Art - links


Yesterday I gave a small origami workshop to the textile students at the WDKA / Crosslab. We've folded polyhedron and learned how to construct polygons from units.
Here are recommend links:

Different variations of polyhedron (the model we folded together)

ORI-REVO: Application for making whatever 3D polygon
http://mitani.cs.tsukuba.ac.jp/ori_revo/

ORI-REVO's author.  Great portfolio!
http://mitani.cs.tsukuba.ac.jp/

Origami Club: contains hundreds of basic models, including jumping frog etc.
http://www.en.origami-club.com/

Kusudama: making abstract & architectural origami
http://foldingtrees.com/2008/11/kusudama-tutorial-part-1/

Toshikazu Kawasaki: origami mathematician, famous for his "Kawasaki Rose"
http://www.origadi.com/toshikazu_kawasaki.html


13.2.12

OLFACTOSCAPE is to be exhibited on March 15th at V2 (Rotterdam, NL)

OLFACTOSCAPE is to be exhibited on March 15th at V2 (Rotterdam, NL).  It's a part of their regular evening called Test_Lab.  This evening focuses solely on the sense of smell.  More info comes soon, stay informed!   http://www.v2.nl


5.2.12

Media Technology MSc Program Exhibition 50% at V2_


Exhibition 50%

12:00 to 18:00
location: V2_, Eendrachtsstraat 10 Rotterdam
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Media Technology MSc Program

February 9/10/11/12 and 16/17/18/19
The Media Technology MSc program is a place where students are encouraged to develop a creative approach to science. The students are educated to translate their personal interest and inspiration into research projects. The program is open to unusual questions, unconventional research methods and forms of output that exceed the traditional thesis format. This includes installations, games and books as possible result from a research. The semester project is a good example of such an approach.

Exhibition 50%

The global theme for this year's semester project is "50%". From this global theme five sub-themes are derived: mid-life, floating, halfway, layers and indivisible. The students have been working in groups of three that each have chosen their own sub-theme.
The Semester Project has three phases. First of all the students are asked to explore their theme in the broadest sense (social, mathematical, biological, et cetera) and discover what it could possibly relate to. After gaining sufficient insight in the theme they are asked to formulate compelling statements related to the theme. Only once this is stage is completed they are asked to translate their statements into an installation. Together these installations form the semester project exhibition. Watch the project descriptions at mediatechnology.leiden.edu.
Besides the exhibition the program includes a lecture by Bas Haring on non-textual scientific projects that are meant to convey a statement or trigger reflection; a graduation presentation by Alice Bodanzky on her concept for an intelligent self-moving material shape; a lecture by Wim van Eck and Maarten Lamers on the use of real animals in computer games; and a 'meet the makers' session where the participating students explain who they developed their installations.

LECTURE

Non-textual Scientific Output

Bas Haring

Thurday February 9th, 16:00
Location: WORM, Boomgaardsstraat 71, Rotterdam
Bas Haring is a Dutch philosopher and writer of popular science and children's literature. He holds a temporary special professor chair in the Public Understanding of Science at the University of Leiden and is the initiator of the Media Technology MSc program.
In this lecture he will focus on non-textual scientific projects that are meant convey a statement or trigger reflection. Art and Science is currently a hot topic. This lecture focusses however on less conventional output of scientists that has similarities to art, and is often meant to trigger a debate within the scientific world itself.

OFFICIAL OPENING:

Welcome by Alex Adriaansens

February 9th – 17:00
Location: V2_Institute for the Unstable Media

PUBLIC GRADUATION PRESENTATION

Developing an Expressive Independent Shape-changing SurfaceAlice Bodanzky

Saturday February 11th, 16:00
Location: V2_Institute for the Unstable Media
Advances in material science and engineering allow computation to be embedded everywhere. Computers will soon be designed to take any shape, thus radically changing how we interact with our material environment. To explore these developments in a meaningful way, we must first understand the properties and possibilities of computationally enabled materials. This research has led to a proposal for an actuated shape-changing surface itself and investigations into its expressive qualities. It focuses on the surface's ability to move in space following programmed variations in terms of texture and topology patterns.

MEET THE MAKERS
Sunday February 12th, 16:00
Location: V2_Institute for the Unstable Media
Get to know the what and why behind each installation in the exhibition. In short presentations, each project team explains how their work came about and what lies behind it. There is place for discussing the works and ask questions to the makers.

LECTURE

Using Real Animals and Organisms in Computer GamesWim van Eck and Maarten Lamers

Saturday February 18th, 16:00
Location: TENT, Witte de Withstraat 50
Computer games have undergone major changes in the last decade: the Wii made us play more physically, smartphones made us play more casually, and serious gaming is the current hype. Will biological-digital games be next? What computer games can you play against real cats, pigs and hamsters? Why do crickets play Pacman? How to play Pong against bacteria? This lecture is about scientific research into hybrid biological-digital games.