2.3.11

Edible Perfume Workshop on TV Rijnmond




Parfum van knoflook en wortels

25 februari 2011
Onder leiding van geurenkunstenares Maki Ueda kregen bewoners van Rotterdam-Hillesluis de kans om een eetbaar parfum te maken. Ongeveer veertig belangstellenden waren bij de workshop aanwezig.
Appels, sinaasappels, maar ook wortels en knoflook werden door de bezoekers platgestampt en fijngehakt om een eigen geur te maken, die vervolgens gegeten kon worden. De middag was onderdeel van een reeks workshops die laten zien hoe kunst de zintuigen kan prikkelen.






27.2.11

Edible Perfume Workshop @ Hillesluis, Rotterdam - photos

Result:

(






We got biological vodka sponsored by RUUT.


on Palm Top Theater

Palm Top Theater
- a mobile 3D wunderkamer -



[introduction]

Is the bigger the better?  No, the smaller can also be nice! --- That is the standing point of Palm Top Theater exhibition.

This exhibition only uses familiar electronics like iPods and iPads, and all are covered with accessories called i3DG.  It lets you view 3D image, like a peepshow('kijkdoos' in Dutch).  You feel immediately immersed here; definitely different type of immersion than watching it on a big screen in a cinema.

The questions we had at the starting point was: can this i3DG become a new platform for expression?  What kind of new experiences can it offer to us?  And, can it become a new medium?



[technique and development]

The technique used here is called Pepper's Ghost, which has been used in a classical theater world for showing a ghost on a stage.  Jitsuro Mase, who has been teaching architecture at a technical college in Japan, applied this technique and developed his first prototype with a projector and a table in 2002. It was called "Table Theater". Later in 2008, he went smaller.  Following an advise from his producer DIRECTIONS, Inc., he developed a prototype for an iPod and called it "i3DG", associating "i", "3D", and "Gadget".



[goal of the exhibition]

Using "smart" gadgets like iPhones and iPods as its platform provides us enormous possibility of what we can do with it.  We can show animations and film clips, but we can also think of showing still images like photography and typography.  Also one can think of an interactive app that uses sound as an input, or that deals with
sensors like gravity sensor and accelerometer.  The goal of the exhibition was to challenge with the possibilities of i3DG in different aspects.

possible disciplines to cross over

moving-image:
- film
- animation, CG, cartoons
- theater, dance, performance
- live streaming

still-image:
- photography
- illustration
- typography
- architecture

interaction (by making an interactive app with):
- sound as input
- compass sensor & GSP as input
- touch-panel (tapping, dragging)
- gravity-sensor (tilting)
- accelerometer (shaking)



For the Palm Top Theater Exhibition that took place as a part of International Film Festival Rotterdam 2011, we developed more than 30 works from 28 international artists.  They were displayed on i3DG's on 10 iPods, 5 iPads and a 32-inch TV.



[commissioned works]

5 works were developed by professional artists who got commissioned by us.  We selected artists from the different fields: experimental & abstract film (Joost Rekveld), CG & animation (Arno Coenen), video &
media art (Geert Mul), net & software art (Lia), and illustration art (Lina Kusaite & Performing Pictures).

(1) Joost Rekveld: His work #43.2 is an abstract film whose model is a biological phenomena.  Because of its details in the image that provides us a sensory texture, the image looks more like an object floating in the dark rather than an image, when it's displayed in the bigger screen.  This is the reason why we have allocated the biggest
32inch-i3DG for his work, and tried to make its environment as dark as possible.

(2) Arno Coenen: He made a 3D video for a heavy-metal music.  Like its music, the visual is punchy, and it never lets its audience walk away. He is a true craftman of the video: he uses the 3D layer effectively
and strategicly by letting a lot of things happening in the image, for example objects moving back and forth, left to right, trilling and rotating.

(3) Geert Mul: He layered the videos of the landscapes taken from the windows of the trains in different countries.  As a result, you take a virtual train ride of the impossible world: there is a Japanese
building in a landscape of South Africa.

(4) Lia and (5) Lina Kusaite & Performing Pictures: descriptions are in the [interactive works]



[interactive works]

We had 3 interactive apps developed for this exhibition.  They are "iPhone/iPod apps" as artworks, made with a programming language, and in that perspective they are distinctive from rest of the works.
These works are playful and intuitive, and there is no beginning and end.

Because of the playful aspect, we hang them from the ceiling in the exhibition, so that they can move freely in the air.  (Also this prevents the devices from falling.)  Especially children were fond of these works and they played endlessly.


(1) Lia: Her work SUM05 exclusively uses a gravity sensor of iPod. In the image, grass grow endlessly and they form a small forest.  Like the real grass that grow into the direction of the sun, this grass find their directions by the gravity sensor.

(2) Lina Kusaite & Performing Pictures: Based on the very fine illustration drawn with pencils by Lina, animating and programming was done by Performing Pictures.  Blowing into the microphone makes the
little girl floating like a balloon, or moving closer to you.  It became something between a poetic picture book and a playful music instrument.

(3) Emmanuel Flores El√≠as: "Disperse" is an interactive app that generates abstract image and sound by the movement of iPod.  It's so intuitive and responsive that when you have it in your hand you know already how to play with it.




[workshop]

A lot of works in this exhibition were developed in the workshop we gave for the local students over 1 months of period. The purpose here was:
- to try out i3DG as a common platform for creation
- to give an educational meaning to this project

The criteria of selectiing the exhibiting works:

- Is the work intentionally challenges 3D
- Is it showing glimpse of the further possibilities of i3DG?
- Would the audience sit and watch through the work, or do they get bored in a half way?"

Guided by the skillful teachers, Kasper van der Horst and Denise Pakes, their works became highly experimental and challenging. Ludmila Rodrigues worked out with the principle of RGB in her piece "Disconexus", allocating each color to the each layer of mirrors. Together they form B&W image, but by adding delay to the each layer
she challenges audience to watch it actively.  Amelia Kaczyska made in her piece "abusio" a small theater in i3DG.  By scaling the figure of the dancers in different sizes, she made a stage that the sense of scale and depth is not coherent anymore.




[space design]

The design of the space of this exhibition 

- provides audience a comfortable environment to watch through the pieces (not too long standing nor sitting)

- provides a cozy atmosphere that makes the audience feeling like being in a cafe or a lounge

- provides safety for the devices not to be stolen nor falling to the ground

- provides not too much yet enough lighting, so that the works look vivid


* 3 iPods (interactive works) are hang from the ceiling.

* 7 iPods (video works) are placed on the bar counters.

* 5 iPads are placed on the pedestals, at the height of the eyes.

* 1 32-inch-TV is placed on the specially designed pedestal, at the
height of the eyes.

Self-service coffee and tea was offered to the audience.



[audience's reaction]

Young and old, men and women, accountants and housewives: anyone was enthusiastic.

The average time that the audience spent in the exhibition room was about one hour.  This means that they often watched all the clips through, without being bored of.

Audience showed the respect for the environment and devices.  None of the devices were stolen nor broken.





25.2.11

Edible Perfume Workshop on TV Rijnmond News today!

Edible Perfume Workshop that took place yesterday will be broadcasted on TV Rijnmond (Rotterdam's local channel) today!

12.2.11

Sukebeningen performances



[leiden] *SOLD OUT
12th of February
18:00-dinner, 21:00-performance
@ Scheltema Complex (Marktsteeg 1, 2312 CS Leiden)
Entrance: 29.5 euro (including dinner)
reservation till 11th february 12:00

[amsterdam]
20th of March
20:00-
@Steim (Achtergracht 19, 1017 WL Amsterdam)

!!! Please do not wear perfume in the performance !!!

MEMBER
Chiaki Horita (dance)
Yota Morimoto (electronics)
Akane Takada (mini koto)
Ryoko Imai (percussion)
Maki Ueda (olfactory art)
Oyuki (art)
Noriko Koide (composition,violin)

MORE INFO

- What is Sukebeningen Project?
Sukebeningen Project is a project to create multidimensional works of art based on characteristically Japanese eroticism. We explore the cultural differences in the conception of eroticism between the Netherlands and Japan from many different angles such as music, electronics. dance, fine arts, and olfactory art.

- The name "Sukebeningen"
The name of the project "Sukebeningen" comes from the beach Scheveningen in Den Haag, the Netherlands. Japanese pronounce the word "Scheveningen" /sukebeningen/. The word "sukebe" means somethig like "lecherous" or "naughty," and "ningen" means human being. So "Sukebeningen" means a naughty man. In Japan, therefore, Scheveningen is well-known as a beach with a funny-sounding name. One might say the name is ambiguous: for Dutch, it refers to the beautiful beach; for Japanese, it refers to a naught man. For both peoples, the name of the project is very familiar.

- Why eroticism?
One's conception of eroticism reveals his or her sexual sensitivity at a very personal level. At the same time, eroticism reflects the taste of a people at the cultural level. Indeed, eroticism is an important aspect of the cultural aesthetics.

Everyone is interested in eroticism, and how different cultures conceive of it. But, it is also a sensitive topic, and it can be difficult to talk about it. We want people to enjoy our works personally and casually, although at the same time we deal with eroticism honestly and seriously.


ABOUT THE PIECES

[MOON]
The piece is based on Tanizaki's essay "Love and Lust." During the piece, the room will be completely dark. Please enjoy the piece using not only your eyes and ears but also your other senses.
---quotation of the essay---
- Women come together with Night always
- Women are hidden in the inner part of the dark of night, are not appeared in the day time, are appeared like a illusion in the dream world. It is pale like moon light, faint like a sound of insect, fragile like a dewdrop on the grass...
- Eastern women are inferior to Western women in the beauty of figure and skeleton, but in the beauty of the skin and its texture, Eastern women are superior to Western women...
- in short word, in the male side, western women is good for looking than hugging, and eastern women are opposite.
- it is more aesthetic to delete individual color of each woman

scents:
The scent of a white flower that blooms at night for attracting moths

[SHIJYUHATTE]
Shijyuhatte is a Japanese kama sutra, originally it is a generic name of Sumo technique which decides the game. Derive from that, it has been used as a catalogue of the 48th postures of sex in Syunga since the Edo period. Each position has a poetic name. The names give us the impression of the rich imagination of the people in Edo period.
The choreograph is based on these 48 position of sex, and the music is based on the sound that actually existed in Yukaku (Japanese red light district) where Yujyo was. Moreover we put the element of Ozashiki-Asobi (game or play with Yujyo in Yukaku) such as Hauta "Ume ha saitaka" (song of Yujyo), Long pipe which is the symbol of Yujyo, song with game "Konpira-funefune." The reason is that there was a sophisticated culture that enjoy communication with Yujyo though the games and plays more than sex itself in Yukaku in Edo period.

scents:
The scent of cherry blossoms


[THE TATTOOER]
The piece is based on the short novel "Shisei (the Tattooer)" written by Jun-ichiro Tanizaki. The premiere of the piece is 2010, in Den Haag Het Nutstheater. This is the revision of it. The novel "Shisei" includes some stimulative contents about expression of love such as a fetishism for leg, sadomasochism and so on. A lot of works of Tanizaki which have his peculiar view of the world were made into moves, and Shisei is also one of them. In this moment, we do not use "language" in the piece and try to express it more abstract way, music, dance, art, perfume.

The first scent: 
Jinko, an aphrodisiac incense that used to be diffused permanently in the Japanese red light district in the old days. It symbolizes the ecstasy. 

The second scent: 
Shoko, an incense that is dedicated at the Buddhistic ceremonies and funerals. It symbolizes the death.